








Fujio Ichikawa
Oct. 18, 2007
Allows animation of a single point, or group of them









Fujio Ichikawa
Oct. 17, 2007
Apply morphs based on the rotation of certain bones









Fujio Ichikawa
Oct. 17, 2007
Move, Rotate and Scale with a background polygon as origin









Fujio Ichikawa
Oct. 17, 2007
Applies nice flabby wiggling deformations to a mesh









Fujio Ichikawa
Oct. 17, 2007
Creates extra polys along the edge of a multi-poly selection









Fujio Ichikawa
Oct. 17, 2007
Gives an object pseudo-random, or drunken, motion with options









Fujio Ichikawa
Oct. 17, 2007
Copies morph map data from background points to foregound points


















Fujio Ichikawa
Oct. 17, 2007
Moves a mesh back to origin based on a skelegon's position



























Fujio Ichikawa
Oct. 17, 2007
Gives the applied surface its own ambient color and intensity









Fujio Ichikawa
Oct. 17, 2007
Allows you to use a simple object to deform a higher res version



























Fujio Ichikawa
Oct. 16, 2007
Rotates an item around the the point where the mouse was clicked









Fujio Ichikawa
Oct. 16, 2007
Replace an object with the layer from another file


















Fujio Ichikawa
Oct. 16, 2007
Deform an object along a curve that is controlled by nulls









Fujio Ichikawa
Oct. 16, 2007
Selects points belonging to a concave or convex surface


















Fujio Ichikawa
Oct. 16, 2007
Three shaders for changing the shape of the specular highlight









Fujio Ichikawa
Oct. 16, 2007
Grows a 2 point poly chain out from its starting point









Fujio Ichikawa
Oct. 16, 2007
Selects the same type or surface of polygon currently selected









Fujio Ichikawa
Oct. 16, 2007
Works like the Lathe tool, but builds a spline cage from a curve