








Stephen Culley
March 19, 2013
Create a pixelated effect with envelope control


















Stephen Culley
March 10, 2013
Create a grey scale representation of the depth buffer









Stephen Culley
March 10, 2013
Desaturates the image based on depth buffer









Stephen Culley
Feb. 18, 2013
Add noise to a channel based on the velocity of an item









Stephen Culley
Feb. 18, 2013
Applies dirt, dust and fluff to rendered frames like on old film









Stephen Culley
Feb. 18, 2013
Replicates Maya's poke to split polygons with an averaged center









Stephen Culley
Feb. 18, 2013
Channel Modifier that gets its data from the Global Ambient Intensity









Stephen Culley
Feb. 18, 2013
Make one selected channel drive another selected channel









Stephen Culley
Feb. 18, 2013
Limit a selected channel; can be applied after any motion plugin









Stephen Culley
Feb. 18, 2013
Produces a 2 point poly chain between the two points you have selected


















Stephen Culley
Feb. 18, 2013
A simple image filter LScript that produces a gray scale image









Stephen Culley
Feb. 18, 2013
Apply a two tone colour effect using the two chosen colours









Stephen Culley
Feb. 18, 2013
Simulates how over exposure on a photo bleeds over in the white areas









Stephen Culley
Feb. 18, 2013
Adds noise to an image in a number of different ways


















Stephen Culley
Feb. 18, 2013
A single click rest on ground which only translates selected points


















Stephen Culley
Feb. 18, 2013
Works like average weld points but in selected pairs









Stephen Culley
Feb. 18, 2013
Custom Object that simulates a shadow of your object on the ground









Stephen Culley
Feb. 18, 2013
Used to bake the motions in many of the author's dynamic scripts









Stephen Culley
Feb. 18, 2013
Create drooped cables between each pair of points selected









Stephen Culley
Feb. 18, 2013
Re-implements the Spinning Light Trick as a Motion Modifier









Stephen Culley
Feb. 18, 2013
Offsets vertices based on parameters such as noise and Brownian motion