Scalar To Angle LW 9.0+Ken Nign
April 21, 2009
Takes the input scalar and aligns 1.0 to a specific degree of rotation.
Can also output the new angle as certain parts of a vector, with the other parts being set to zero. Useful if you want to only adjust a texture's heading, but leave the pitch and bank at zero.
Includes a .nodes file with a set of Multiply nodes that can be used in place of the Scalar To Angle node when only an adjusted scalar is needed.
Now includes a MacUB build.
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