

















Ken Nign
Oct. 13, 2008
Creates a spline that reproduces the falloff shapes of Modeler's tools


















Stephen Culley
Feb. 18, 2013
Applies dirt, dust and fluff to rendered frames like on old film









Fujio Ichikawa
Oct. 13, 2007
Sets the object's pivot point to the object's current position


















Stephen Culley
Feb. 18, 2013
Channel Modifier that gets its data from the Global Ambient Intensity









Fujio Ichikawa
Oct. 13, 2007
Bakes the motion from one object onto another









Ken Nign
April 21, 2009
Outputs the same values across all instances of the node



























David Ballesteros
Jan. 17, 2012
A port of Drew Whitehouse's Houdini Ocean Tool-kit









Mike Green
Sept. 30, 2008
Converts an object hierarchy into a bone hierarchy


















Akira Asagi
May 1, 2011
Change the HPB Controller settings for multiple items at once


















Jeremy Hardin
Dec. 16, 2012
Quickly add depth of field blurring, or output a depth mask









Stephen Culley
March 10, 2013
Create a grey scale representation of the depth buffer









Stephen Culley
Feb. 18, 2013
Adds noise to an image in a number of different ways









Stephen Culley
March 19, 2013
Create a pixelated effect with envelope control









Kevin Phillips
Jan. 19, 2009
Create a 3 x 3 convolution filter and use it to process the render


















Mike Green
Oct. 26, 2006
Builds a series of planes with the selected images applied to them









Mike Green
Feb. 21, 2013
Imports an object's XYZ motion data from a CSV formatted file









Akira Asagi
May 1, 2011
Bulk Include or Exclude lights from affecting the selected mesh