

















Spraycan LW 10.0+
Kevin Phillips
March 22, 2014
Kevin Phillips
March 22, 2014
Experimental shader that paints on a surface where particles impact









Occlusion LW 10.0+
Kevin Phillips
March 22, 2014
Kevin Phillips
March 22, 2014
An example Ambient Occlusion script, developed to explain AO









H.O.T. Ocean Tool-kit for Lightwave LW 9.5+
David Ballesteros
Jan. 17, 2012
David Ballesteros
Jan. 17, 2012
A port of Drew Whitehouse's Houdini Ocean Tool-kit


















AmbiColor LW 7.5+
Andy Nicholas
Feb. 25, 2011
Andy Nicholas
Feb. 25, 2011
Shader to control ambient color on a per-surface basis
















































































































































vRoom LW 9.5+
Luke Whitehorn
Feb. 16, 2010
Luke Whitehorn
Feb. 16, 2010
VRoom is designed to simulate the interiors of buildings and the glass


















TrueOBJImport LW 9.0+
TrueArt
April 21, 2008
TrueArt
April 21, 2008
Imports Wavefront OBJ files and maintains vertex normals









IFW2 Textures LW 7.0+
Richard Jennings
Oct. 30, 2007
Richard Jennings
Oct. 30, 2007
A very large set of procedural textures and shaders