








Mike Green
Feb. 22, 2013
Scatters connected groups of polys according to the settings









Mike Green
Feb. 22, 2013
In Layout, save only the objects which you have selected









Mike Green
Feb. 22, 2013
Apply Papagayo lip-sync data onto an object that has endomorphs









Mike Green
Feb. 21, 2013
Bakes LW's native instances, replacing them with geometry


















Mike Green
Feb. 21, 2013
Imports an object's XYZ motion data from a CSV formatted file









Mike Green
Feb. 21, 2013
Clones an item into a radial array, can also do Fibonacci cloning









Mike Green
Oct. 1, 2008
Updates an object's bones to match any changes made to its Skelegons









Mike Green
Sept. 30, 2008
Converts an object hierarchy into a bone hierarchy









Mike Green
Sept. 30, 2008
Clones the BG objects onto the FG points or the polygon normals









Mike Green
Sept. 30, 2008
Replaces LW's Curve Smooth command, toggles between smooth and sharp









Mike Green
Sept. 30, 2008
Convert one VMap into another, or combine values to create a new VMap









Mike Green
Sept. 30, 2008
Lathe the profile mesh around an axis defined by two selected points


















Mike Green
July 4, 2008
Saves an incremented backup of the current scene or object



























Mike Green
April 21, 2008
Renames Layout items, with numbering and find/replace options









Mike Green
April 5, 2008
Implements an item layer system like Modeler's but inside Layout




































Mike Green
Oct. 19, 2007
Makes an object follow another one applying a wobbly motion









Mike Green
Sept. 30, 2007
A replacement for LW's own Mirror Hierarchy, without the bugs of LW's









Mike Green
Sept. 26, 2007
Creates a goal null at the 1st item's position parented to the 2nd