








Stephen Culley
Feb. 18, 2013
Custom Object that simulates a shadow of your object on the ground


















Stephen Culley
Feb. 18, 2013
Re-implements the Spinning Light Trick as a Motion Modifier


















Stephen Culley
Feb. 18, 2013
Works like average weld points but in selected pairs









Stephen Culley
Feb. 18, 2013
Applies a crt television effect, with distorted scanlines and noise









Stephen Culley
Feb. 18, 2013
Add noise to a channel based on the velocity of an item









Stephen Culley
Feb. 18, 2013
Adjusts object position during motion blur phase to fake volume effect









Photon Studios
Feb. 18, 2013
Generates a curve based on the waveform of a .wav audio file









Stephen Culley
Feb. 12, 2013
Animates the selected lights' color between frame 0 and 1









Stephen Culley
Feb. 11, 2013
Produces 2 point polygons with both points at 0,0,0









Stephen Culley
Feb. 11, 2013
Quickly stack one object atop another and parent it at the same time



























Photon Studios
Jan. 14, 2013
Divide an object in half & select, delete, or make it symmetrical









Jeremy Hardin
Dec. 16, 2012
Quickly add depth of field blurring, or output a depth mask









Kevin Phillips
July 29, 2012
Parents multiple objects to the same parent all at once









Stephen Culley
May 18, 2012
Auto refreshes Layout to keep many scripts up to date in realtime









Stephen Culley
May 18, 2012
Clamp an object's position/rotation/scale to within a set range









Stephen Culley
May 18, 2012
Offset the Position, Rotation and Scale of an object by using another









Stephen Culley
May 18, 2012
Slide objects along a fixed axis based on its parent's motion









Stephen Culley
May 18, 2012
Implements a variation of the 'Spinning Light Trick' for a spotlight









Stephen Culley
May 18, 2012
Make an object rotate around its axle upon collision with a plane









Chris Peterson
May 14, 2012
Smooth the object in realtime, can also exaggerate jitter









Timothy Albee
April 15, 2012
Fixes jumps found in baked rotations (sim and mortion blur problems)