

















Akira Asagi
May 1, 2011
Quickly enables or disable all the Motion Modifier plugins applied









Akira Asagi
May 1, 2011
Change key values on a target object based on another object


















Akira Asagi
May 1, 2011
Returns the recorded pivot rotation back into regular rotation values









Akira Asagi
May 1, 2011
Shifts a point's UV location to the nearest pixel border or center









Akira Asagi
May 1, 2011
Select points based on their Weight/Morph Map value









Akira Asagi
May 1, 2011
Select all the points that have values in the currently selected map









Akira Asagi
May 1, 2011
A set of scripts for bulk changing the item visibility









Akira Asagi
May 1, 2011
Sets the Rest Length of all the selected bones to the given value









Akira Asagi
May 1, 2011
Sets the Select Bones' Rest Length based on the distance to its child









Akira Asagi
May 1, 2011
Bulk set the Display and Render SubPatch levels









Akira Asagi
May 1, 2011
Quickly set the Target Item for many selected items at once









Akira Asagi
May 1, 2011
Align the selected points to the same U or V location as the 1st point


















Akira Asagi
May 1, 2011
Quickly lock or unlock different channels from being modified









Akira Asagi
April 30, 2011
Quickly merge points without the annoying requester popping up



























Akira Asagi
April 30, 2011
Round point locations to a chosen decimal place, on a given axis









Akira Asagi
April 30, 2011
Align the selected points to a given axis and location









Akira Asagi
April 30, 2011
Randomly select (or de-select) points to a set quality


















Akira Asagi
April 30, 2011
Transfer VMaps and values from the BG mesh onto the FG mesh









Akira Asagi
April 30, 2011
Multiply and divide, or add or subtract the weight values of vertices