








Tama
July 13, 2010
Batch rename object layers; adds or removes a prefix or suffix









Tama
July 13, 2010
Sets the Surface Editor to the surface of the selected polygon


















Tama
July 13, 2010
Extend or contract the point or polygon selection along a loop


















Dan Dulberger
April 20, 2010
Toggles visibility for unselected items to isolate selected items









Dan Dulberger
April 19, 2010
Picks the surface of a selected polygon in the Surface Editor









Johan Steen
March 28, 2010
Transfers Vertex Maps between meshes by matching their UV layout









Johan Steen
March 16, 2010
Conforms the mesh to another mesh by matching their UV layout









Dan Dulberger
March 14, 2010
Toggles visibility on or off for multiple items in several ways


















Johan Steen
March 8, 2010
Imports splines into modeler from Autodesk’s ASCII Scene Export









Johan Steen
March 8, 2010
Uses point selections to correct symmetry in a non destructive way









Johan Steen
March 8, 2010
Manages a library of different common rendering related settings









Johan Steen
March 8, 2010
Saves the current object with incremental backups in its own folder









Johan Steen
March 8, 2010
Restores symmetry in a model by deleting one side and mirroring









Sven Daennart
Feb. 15, 2010
Saves the selected Layout objects then loads them into Modeler









Dan Dulberger
Feb. 2, 2010
Automatically toggle sliders based on what you have selected









Dan Dulberger
Jan. 5, 2010
Executes commands on multiple selected items and repeats command









Johan Walfridson
Nov. 22, 2009
Export ASE from modeler to be used in Unreal UDK editor


















Kevin Phillips
Jan. 19, 2009
Copy morphs to new morphs, using a weight map as a mask









Kevin Phillips
Jan. 19, 2009
Weld points in groups or pairs, rather then to a single









Kevin Phillips
Jan. 19, 2009
Attempts to detect and sew points together for ClothFX dynamics