



































LightWave 3D Group
Oct. 3, 2013
Avoids 'Input node not found' errors in pre-LW 11.6 versions of LW


















TrueArt
June 5, 2012
Set up global material node networks and access them in other surfaces



























David Ballesteros
Jan. 17, 2012
A port of Drew Whitehouse's Houdini Ocean Tool-kit


















Akira Asagi
May 2, 2011
A replacement specular shader node with various shading types



























Ken Nign
April 21, 2010
Allows you to mix two Materials together with different Blending modes


















Luke Whitehorn
Feb. 16, 2010
VRoom is designed to simulate the interiors of buildings and the glass









Ken Nign
April 28, 2009
A replacement to the standard Mixer node that handles Vectors instead









Ken Nign
April 21, 2009
Outputs the distance between two vectors, but only along certain axes









Ken Nign
April 21, 2009
Outputs the same values across all instances of the node









Ken Nign
April 21, 2009
Takes the input scalar and aligns 1.0 to a specific degree of rotation


















Eetu Martola
Oct. 1, 2008
Accessibility shader node for applying grit in tight places