








Tool Chefs
May 8, 2015
Use a cage object to deform a higher resolution object


















Tool Chefs
April 22, 2015
A set of 3 modeling tools, Lattice Tool, Edge Slider, and Sketch Drag




































Chris Huf
Dec. 21, 2014
Calculates/Assigns Weight Maps to Skelegons. Genoma compatible









Steve Hurley
Dec. 20, 2014
Interactive physics based placement of items and instances









Joe Lertola
Dec. 15, 2014
Create a new Shift Camera that is zoomed to the Limited Region area









Ernest Chan
Dec. 15, 2014
Lists the contents of a user defined folder to load multiple objects









3rd Powers
Dec. 11, 2014
Cage Deformer allows you to freely edit the deformation of your mesh









3rd Powers
Dec. 11, 2014
Allows you to distort and animate your object via a lattice









3rd Powers
Dec. 11, 2014
You can easily weld and hollow out SubPatch objects without errors


















3rd Powers
Dec. 11, 2014
Interactively conform a foreground mesh to a background mesh


















Kevin Phillips
March 22, 2014
Allow multiple pairs of points to be selected for splitting geometry









Kevin Phillips
March 22, 2014
Snap points in a UV map to their closest (or use selection order)









Kevin Phillips
March 22, 2014
Experimental shader that paints on a surface where particles impact









Kevin Phillips
March 22, 2014
Adds a prefix to all surfaces on the selected object









Kevin Phillips
March 22, 2014
An example Ambient Occlusion script, developed to explain AO









Kevin Phillips
March 22, 2014
Channel modifiers to drive the camera's Focal distance and FStop









Luke Whitehorn
Oct. 21, 2013
Two plugins developed while working on Iron Sky.









LightWave 3D Group
Oct. 3, 2013
Avoids 'Input node not found' errors in pre-LW 11.6 versions of LW