








Stephen Culley
Feb. 11, 2013
Produces 2 point polygons with both points at 0,0,0









Stephen Culley
Feb. 11, 2013
Quickly stack one object atop another and parent it at the same time


















Denis Dratov aka Dexus
Jan. 21, 2013
Spins shared edge of adjacent polys, respecting UV


















Michal Golek
Jan. 17, 2013
Quick selection surfaces directly in layout viewport



























Photon Studios
Jan. 14, 2013
Divide an object in half & select, delete, or make it symmetrical


















Jeremy Hardin
Dec. 16, 2012
Quickly add depth of field blurring, or output a depth mask









Jennifer Hachigian
Aug. 3, 2012
Creates a single clone of a selected object in Layout









Kevin Phillips
July 29, 2012
Parents multiple objects to the same parent all at once









TrueArt
June 5, 2012
Set up global material node networks and access them in other surfaces


















TrueArt
May 19, 2012
Apply the chosen surface data to the rest of the objects in the scene









Stephen Culley
May 18, 2012
Auto refreshes Layout to keep many scripts up to date in realtime









Stephen Culley
May 18, 2012
Clamp an object's position/rotation/scale to within a set range









Stephen Culley
May 18, 2012
Offset the Position, Rotation and Scale of an object by using another









Stephen Culley
May 18, 2012
Slide objects along a fixed axis based on its parent's motion









Stephen Culley
May 18, 2012
Implements a variation of the 'Spinning Light Trick' for a spotlight









Stephen Culley
May 18, 2012
Make an object rotate around its axle upon collision with a plane









Chris Peterson
May 14, 2012
Smooth the object in realtime, can also exaggerate jitter









e-on software
May 4, 2012
Atmospheric, spectral, volumetric, environment, cloud shapes








