Artist focus - Mauro Corveloni
FiberFX wizard
Mauro Corveloni: I'm Mauro (aka maurocor), a Brazilian, and I’ve been working as a 3D artist for at least 20 years. Although I dabble in various aspects of this field, my forte lies in modeling.
LD: How did you get started in 3D; what inspired you?
MC: I started by creating 3D illustrations for a promotional architecture company, but my heart was always drawn to character work, which has been my passion. I’ve also worked for advertising agencies and a large animation studio in Argentina.
LD: What initially attracted you to LightWave 3D software, and when did you start using it?
As I mentioned earlier, I worked as an architectural visualisation illustrator, but my passion was always character development. It was serendipitous when a friend introduced me to Lightwave 3D, and I realized it perfectly met my expectations. I purchased LightWave 7.5 and began practising on my own until I could create my first organic characters. Later, I took a course that taught me about rigging and texturing, and from there, I never looked back.
After working in advertising, I ventured out on my own, opening my own business, and since then, I’ve been involved in exciting projects both here in Brazil and for clients from other countries. I’ve even contributed to two local animated films, handling everything from character and environment creation to modelling, texturing, shading, rigging, and lighting.
LD: Who or what are your biggest influences and inspirations in your work?
MC: Two Brazilian artists in this field have deeply inspired me, and I greatly admire their work. One is Fausto de Martini, and the other is known as Antropus. I also have immense respect and admiration for some fellows LightWavers whom I’ve followed on forums and social media for a long time.
LD: Fausto seems to focus on the robotic, while Antropus concentrates on the organic. Do you feel like your work is a remix and expansion of both their styles?
MC: Oh no, it's not that. They were an inspiration for me but I tried to find my own way and style. What they did was make me want to be part of this industry. They worked as an example to be followed I would say.
LD: What Projects do you use LightWave 3D on?
Lightwave 3D is my main tool in all my projects. Often, I combine it with other software, especially ZBrush, Substance Painter, and Octane - LightWave 3D is always part of my workflow.
LD: What advice would you give to someone aspiring to enter 3D Animation as a job?
MC: My advice? Never settle, stay focused, and always strive to do your best. Taking good courses is essential too.
LD: What courses can you recommend?
MC: It depends how much someone can invest. In the animation field, I would say Animation Mentor is a great one but people have to find what they can. They can try to find something in their own city or something on internet. Physical spaces are not a barrier anymore so they can always look for good courses, tutorials and tips on the internet. Like this https://www.youtube.com/@OfficialLightWave3D.
I think everybody knows this, but it is important to participate on forums to get knowledge from more experienced people too.
LD: What are your favourite features of LightWave 3D, and how do they enhance your work?
MC: Regarding Lightwave’s standout features, it’s a tough choice because Lightwave has so much good stuff. I really appreciate its rigging system.
LD: You are famous for your prowess with LightWave's FiberFX. Do you have any tips?
MC: The tool is what it is. First and foremost, I know what I want to achieve in my project, and then I do everything I can to reach that goal. I believe patience and persistence are necessary. FFX is not a button you press and voilà! The project is done. It’s not a magic tool. There are many processes you have to follow to achieve your desired outcome when using FFX. You need to determine the hairstyle, hair length, thickness, curliness, and quantity in each area of the object or fiber, etc. I think these processes are very well explained in a tutorial I created some time ago.
MC: Together with rigging and FiberFX, and despite the lack of recent updates, Modeler remains powerful and provides excellent modelling tools. I spend a lot of time in there. I’m also excited about Lightwave Digital’s plans for the future of Lightwave 3D. Despite any negativity it may have faced in the past, I believe Lightwave deserves a fair chance because of its immense potential.