LightWave Training
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Quick Start Video: Licensing LightWave 11 for the Mac

Deuce Bennett gives a quick and concise overview of licensing LightWave 11 on the Mac

Wed 12 Aug 2015

Quick Start Video: Licensing LightWave 11 on the PC

Deuce Bennett gives a quick and concise overview of licensing LightWave 11.x on the PC

Wed 12 Aug 2015

Using LightWave to create UV maps for military assets

Kevin Phillips uses node-based surfacing for hard body CG assets

Sun 12 Apr 2015

Kevin Phillips explains the process of using node-based surfacing to quickly create worn military-style textures  for hard-body CG objects and how to bake them out to image maps for use in other software and as game assets.

Animating a Spaceship

Kemal Gunel takes a spaceship model and shows how to put it into motion in LightWave Layout

Tue 10 Mar 2015

Kemal Günel has crafted a two-part beginner’s video tutorial in LightWave 11.6.3 that shows how to animate a spaceship in Layout. Follow along for some helpful suggestions and get ready to put your own 3D ship model into motion.

Getting Started with OctaneRender 2.0 and LightWave 11.6

Lino Grandi gives you a firsthand look at how to set up your first render with OctaneRender 2.0 and LightWave 11.6

Mon 18 Aug 2014

Lino Grandi presents this helpful video to set up your first render with OctaneRender 2.0 and LightWave 11.6.

Creating CG Water in LightWave 11.6

Louis du Mont shows you how to create stunning CG water effects

Wed 13 Aug 2014

Artist Louis du Mont shows how to create realistic CG water in Lightwave.

LightWave 11.6 Introduction to SketchFab

Cody Burke explains how to use the SketchFab plugin with LightWave to create, publish and interactive 3D models online.

Fri 06 Jun 2014

In this tutorial, Cody Burke introduces you to a free plug-in by Sketchfab that allows you to publish and embed interactive 3D models online. Get the plugin at www.sketchfab.com.

Flocking Fruit

Cody Burke shows how to use the flocking system in LightWave to create motion graphics

Mon 12 May 2014

In this tutorial, Cody Burke explains how to transfer agents from one mesh to another using the flocking system to create a interesting motion graphic.