Quick Start Video: Licensing LightWave 11 for the Mac
Deuce Bennett gives a quick and concise overview of licensing LightWave 11 on the Mac
Wed 12 Aug 2015
Quick Start Video: Licensing LightWave 11 on the PC
Deuce Bennett gives a quick and concise overview of licensing LightWave 11.x on the PC
Wed 12 Aug 2015
Using LightWave to create UV maps for military assets
Kevin Phillips uses node-based surfacing for hard body CG assets
Sun 12 Apr 2015
Kevin Phillips explains the process of using node-based surfacing to quickly create worn military-style textures for hard-body CG objects and how to bake them out to image maps for use in other software and as game assets.
Animating a Spaceship
Kemal Gunel takes a spaceship model and shows how to put it into motion in LightWave Layout
Tue 10 Mar 2015
Kemal Günel has crafted a two-part beginner’s video tutorial in LightWave 11.6.3 that shows how to animate a spaceship in Layout. Follow along for some helpful suggestions and get ready to put your own 3D ship model into motion.
Getting Started with OctaneRender 2.0 and LightWave 11.6
Lino Grandi gives you a firsthand look at how to set up your first render with OctaneRender 2.0 and LightWave 11.6
Mon 18 Aug 2014
Lino Grandi presents this helpful video to set up your first render with OctaneRender 2.0 and LightWave 11.6.
Creating CG Water in LightWave 11.6
Louis du Mont shows you how to create stunning CG water effects
Wed 13 Aug 2014
Artist Louis du Mont shows how to create realistic CG water in Lightwave.
LightWave 11.6 Introduction to SketchFab
Cody Burke explains how to use the SketchFab plugin with LightWave to create, publish and interactive 3D models online.
Fri 06 Jun 2014
In this tutorial, Cody Burke introduces you to a free plug-in by Sketchfab that allows you to publish and embed interactive 3D models online. Get the plugin at www.sketchfab.com.
Flocking Fruit
Cody Burke shows how to use the flocking system in LightWave to create motion graphics
Mon 12 May 2014
In this tutorial, Cody Burke explains how to transfer agents from one mesh to another using the flocking system to create a interesting motion graphic.