LightWave Training
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Lighting Concept Art in LightWave

Neil Maccormack shares his tecnique for modeling, Lighting and Rendering an External Scene in LightWave

Thu 14 Aug 2014

Talented 3D artist Neil Maccormack shares some of his secrets for lighting concept art in LightWave.

Creating a Hole in a Sub-D Mesh

William Vaughan shares one of his many tricks for working with Sub-Ds in LightWave

Thu 14 Aug 2014

William Vaughan shares one of his many tips for LightWave 3D --how to create a hole in a Sub-D Mesh.

Creating CG Water in LightWave 11.6

Louis du Mont shows you how to create stunning CG water effects

Wed 13 Aug 2014

Artist Louis du Mont shows how to create realistic CG water in Lightwave.

Fixing Symmetry when working off Origin in LightWave 3D

William Vaughan shows how to make the most of the symmetry features in LightWave 3D.

Tue 12 Aug 2014

William Vaughan shows how to make the most of the symmetry features in the  LightWave 3D Modeler.

Creating a Web Network Animation

Cody Burke shows how to use LightWave to create a popular graphic used in the motion graphics

Mon 24 Mar 2014

The LightWave 3D Group's Cody Burke demonstrates how to create a very popular animation in the motion graphics industry using LightWave 3D.

LightWave 11.5: Inking for a Hand Drawn Effect

Jennifer Hachigian shows how to simulate hand-drawn characters in LightWave

Wed 14 Aug 2013

Learn how to create hand drawn characters with the cel shading tools in LightWave 3D.

LightWave 11.6: 3D Printing

See how this new feature streamlines the 3D printing process in LightWave

Fri 09 Aug 2013

LightWave Modeler now includes new import and export options to support the popular STL and PLY file formats. VRML is also supported and offers surface color data for 3D color printing of objects with texture maps. Also included is full control of the export format used, whether in ASCII or binary, the up direction, and units for export. New geometry clean up tools specifically for 3D printing output are also included.

LightWave 11.5: Rigging Mechanical Objects with Genoma

Lino Grandi explains how to build a rig for a mechanical object in LightWave 11.5

Fri 08 Mar 2013