Primitive Shape to Mesh

Converting a primitive shape to a mesh in LightWave 3D is a fundamental process that allows for more detailed and customized modeling. This transformation begins with the creation of a basic geometric shape, such as a sphere, cube, or cylinder, which serves as the starting point for your 3D model.

By converting a shape into a mesh, you unlock the ability to perform more complex modifications. You can add, delete, or move vertices; create new edges and faces; and sculpt the mesh to achieve the desired form and detail level.