PBR workflow in LightWave

Andrew Comb and Umberto Celentano share with the LightWave Community insight into their Substance compound node

Posted: Thu 17 Dec 2015

This month, the talented LightWave 3D artists Andrew Comb and Umberto Celentano share with the LightWave Community insight into their Substance compound node, which makes rendering Physically Based materials in LightWave very straightforward. Working together to improve the quality and the performances of the PBR node, they explain in this PDF document how to use the Substance Painter Compound Node in LightWave.

You can download the compound node here.