August 2013 LightWave Newsletter
A Roundup of LightWave Community and Industry News
Posted: Fri 16 Aug 2013
Siggraph 2013: a look at our IMAGE gallery
SIGGRAPH 2013 was another huge success as the LightWave 3D Group introduced LightWave 11.6, NevronMotion and ChronoSculpt both in the booth and via live stream with the NewTek TriCaster. For three days we showcased groundbreaking artists and amazing studios such as Nickelodeon and NBCUniversal, went behind the scenes for captivating television shows like "Defiance" and "Sharknado," and gave a sneak peek at upcoming indie films like "UK-2911" and "Space Command." All created with LightWave software. Browse through our SIGGRAPH 2013 image gallery for a look at all the excitement and energy generated by the LightWave crowd.
ChronoSculpt Wins CGW Magazine's Silver Edge Award
"Sometimes a product appears to have great potential as a possible game changer, or offers a feature or function that should really strike a chord with users. Or, it just simply calls out for attention. Those are the products or technologies that earn the CGW Silver Edge Award." At only $399, ChronoSculpt saves endless hours in all 3D pipelines, introducing sculpting over time to review and correct cache animation and dynamic simulation with time-based sculpting tools. Its flexible interface supports all leading file formats and professional 3D software programs, including LightWave 3D, 3ds Max and Maya, Modo and Cinema 4D. Learn more about ChronoSculpt here.
Download the New LightWave 3D Magazine Today
The Summer 2013 issue of LightWave 3D magazine is now available for download. Inside the pages you'll find behind-the-scene info on the use of LightWave 3D in blockbuster television shows like "Defiance" and forthcoming sci-fi thrillers like "UK-2911" and "Space Command," along with LightWave 11.6 tutorials and how-tos from leading artists around the globe. Download your free copy and let us know what you think!
NevronMotion Brings in the Moves
Mocap has really turned the corner. With the NevronMotion plugin for LightWave 11.6 you can capture and retarget motion in LightWave using a Microsoft Kinect camera. Load common motion capture files in FBX or BVH formats to retarget motion to characters in LightWave Layout. Or, use the rig presets to puppet a character in real time and record the mocap performances to your library for later use. At only $299, NevronMotion is an essential time-saving tool for LightWave character animation. Watch the live video demonstration from SIGGRAPH 2013 and learn more about NevronMotion here.
Bullet Dynamics Body Horror in LightWave 11.6
Who doesn't love a little horror in their CG! This LightWave 11.6 tutorial from Jennifer Hachigian shows you how to use Bullet Dynamics to create the effect of a head penetrating the inside of a stomach. Watch and see how this technique can help you add a little scary to your CG.
Spline Control in LightWave 11.6
One of the many new features in LightWave 11.6 is the new Spline Control feature that allows nulls or other objects to act as nodes in a spline to control or deform objects like tentacles, whips or even elevators. Jennifer Hachigian and Deuce Bennett take you through the process in a live demonstration captured at SIGGRAPH 2013. Get LightWave 11.6 today and let the creativity begin.
3D Printing in LightWave 11.6
3D printing is trending in huge ways and the LightWave 11.6 Modeler helps streamline the process for all your creations. The LightWave 11.6 Modeler now includes new import and export options to support the popular STL and PLY file formats, and VRML for surface data for 3D color printing of objects with texture maps. Add LightWave 11.6 to your pipeline today and 3D print your creations. Learn more about LightWave 11.6 here.
Ray Cast Geometry in LightWave 11.6
Animation in LightWave 11.6 is extremely intuitive with the RayCast Motion feature, which utilizes raycasting technology to make an object aware of its surroundings in an animation. Watch this live demonstration from SIGGRAPH 2013 of this outstanding new feature and see how it can influence your animation pipeline.