August 2018 LightWave Newsletter
A Roundup of LightWave Community and Industry News
Posted: Thu 23 Aug 2018
The latest edition of LightWave 3D® is the sixth stability update for the 2018 release (the team is cooking!), now available for download in registration for LightWave™ 2018 owners. Info is available in our blog.
And if you’ve been off the grid for a while, here are the details on all the new hotness to be found in LightWave 3D 2018.
The LightWave community has always been one of the strongest assets for LightWave 3D. Capitalizing on this fact, Oliver Hotz of Origami Digital and Steven Scott of LightWiki have collaborated on a truly revolutionary 'startup splash screen' tool for LightWave, called OD Root.
At the release of LightWave 3D 2018 db&w announced that they have updated their range of plug-ins to fully work with the changes in SDK and features in NewTek LightWave 3D® 2018, including support for the new buffers in exrTrader.
Salif Eric N'Diaye has been working hard these last 10 months to present his first personal VR project. Relying on LightWave 3D and Unreal Engine, he recreated a photorealistic apartment you can visit.
An overview in two videos of many of the new features for volumetric lighting and advanced lighting in LightWave 3D 2018, by Antti Järvelä of the NewTek LightWave™ 3D development team, and we cover some Q&A from the forum.
Two videos on the new shading system by developer Antti Järvelä – a side-by-side comparison of the 2015 and 2018 shading systems, and an overview of the new Principled BSDF shader in LightWave 2018, plus some Q&A on the topic from our forum.
Antti Järvelä of the LightWave™ development team provides a detailed video introduction to volumetric primitives; a Beginner’s Corner entry steps through modifying a content scene and compositing a background image of a starscape with a volumetric nebula.